DragonSwordAwakening

Prologue: To The Orbis Kingdom

All quests, puzzles, and events for this chapter.

Quests

To The Orbis Kingdom

Cross the bridge, mantle the cliffs, push the tree to clear the path, and defeat the level 1 goblins attacking the elf.

A Strange First Encounter

Lute heals Castella and meets Johnny, who agrees to show Lute the way to the Royal Palace after learning about his healing powers.

Planning To Visit The Cave

Castella joins the party. Follow Johnny to the cave ahead, execute Tag Combos, and clear the enemies emerging from the cave.

Mercenaries Starting Today

Surprise the sleeping monsters in the cave, perform quick-time events, pull the lever to open the giant door, and defeat the Orc Warrior boss fight before Johnny blows up the cave.

A New Companion

Wake up at the Orbis Royal Castle, accept Johnny's offer to join the mercenaries, and choose a name for your Mercenary Band.

Puzzles

Tree Obstruction Path

Location: Starting Path before Goblin Encounter

A fallen tree blocks the path forward.

Solution

  1. Approach the tree.
  2. Press F to enter the pushing state.
  3. Hold W to push the tree and create a path forward.

Cave Giant Door Lever Mechanism

Location: Deep Cave Area before Orc Warrior

A giant door seals the passage deeper into the cave.

Solution

  1. Locate the lever to the left of the giant door.
  2. Interact with the lever to open the door and access the Orc Warrior boss arena.

Events

Dragon Attack & Lute's Transformation

Trigger: Opening sequence fight against the Dragon.

Outcome: Party leader sacrifices himself; Lute transforms into a demonic being, causing the timeline to jump back 15 days.

Rescuing Castella

Trigger: Push the tree and advance along the path.

Outcome: Defeat three level 1 goblins, learn basic skills, heal Castella, and meet Johnny.

Orc Warrior Boss Encounter & Explosion

Trigger: Open the giant cave door with the lever.

Outcome: Defeat the Orc Warrior; Johnny uses explosive bundles to clear surrounding Goblins, knocking Lute unconscious.

Arrival at Orbis Royal Castle & Band Naming

Trigger: Johnny calls his pet dragon to transport the group.

Outcome: Lute wakes at the castle, agrees to join the mercenaries, selects a Mercenary Band name, and completes the Prologue.