
Johnny
Venom Aerialist
Status Effects
Status Ailment Roles
Skills
Overview & Playstyle
One of the first heroes to join your party. Johnny hits hard but suffers from mobility issues—many attacks look flashy without being very functional. He is an aerial specialist: his R1 special inflicts both [Poison] and [Airborne]. Contextual skills only activate on poisoned enemies and scale with poison stack count.
Poison Stacking (Up to 3)
Poison and related statuses stack up to three times with different effects per tier. Higher stacks shift some attacks from raw poison damage toward [Airborne]—airborne targets are more vulnerable to follow-up combos from Johnny or teammates, while low stacks focus on passive poison DPS.
Normal Combo
Long basic chain that can keep extending—high commitment but steady pressure when you commit to the full string.
Aerial Attack
Leaps Johnny down onto the enemy from the air—core tool for closing vertical distance.
Fatal Sting (Dodge Attack)
Johnny's dodge attack. Tricky to connect but rewarding—Awakening adds +15% Crit Rate while using Fatal Sting and an extra powerful thrust on attack input.
Venom Dance
Applies [Airborne] without adding poison. Master upgrade adds combo hits and animation length—swap out immediately and Johnny stays on field longer, stacking poison from extended swings before you control another hero.
Venom Cutter
Trigger: Requires the enemy to have [Airborne] applied.
Effect: Applies [Poison]. Johnny's main poison confirm after a launch—Awakening adds extra attack segments.
Poison Grab
When the enemy has two or more poison stacks, also inflicts [Airborne]. Similar to Lute's Shadow Grab after a stun—Johnny mounts the target after poisoning them for a sustained grab sequence.
Phantom Slash
Aerial dash attack and Johnny's mobility out. Awakening allows two consecutive Phantom Slashes—air dash back and forth for massive repositioning and burst.
Venom Dance Mastery
Increases Venom Dance hit count and animation duration for more poison application and longer off-field presence after swapping.
Recommended Constellation Priorities
Double Phantom Slash (two air dashes in a row). +15% Crit Rate during Fatal Sting plus bonus thrust on attack press. Bonus [Airborne] damage, bonus [Poison] damage, defense ignore, and extra Venom Cutter hits.
Venom Strider Set (Primary)
Best-in-slot: the 3-piece Venom Strider Set is used in virtually every Johnny build—stack poison faster and amplify contextual Venom skills.
Skyward Artisan 2-Piece (Niche)
Optional airborne damage 2-piece from the Skyward Artisan Set. Very niche—only consider if you hyper-focus aerial confirms over poison stacking.
Venom Slash (Exclusive)
Best-in-slot exclusive Karma: raw Attack and Poison stats. Poison Slash spawns blades along the slash path for extra damage and [Poison]—Phantom Slash also applies poison with its [Airborne] hit. Craft via Tower of Trials materials at the Forge.
Crit Rate Karma (Alternative)
General crit-rate Karma from World Boss drops works until Venom Slash is ascended. Some unique World Boss Karmas cannot be bought in the shop.
Stack → Convert → Grab
Build to two poison stacks with dash and Venom Dance, confirm Venom Cutter after a launch, then Poison Grab for the mount sequence and extended aerial combo windows.
Venom Dance Swap
Start Venom Dance and swap to a main DPS—Johnny keeps spinning off-field while you control another character, similar to Castella's Whirlwind tech.
Team Synergy
Pairs well with launchers and buffers like Eileen, Castella, or Charlotte—apply [Airborne], let Johnny convert stacks, and let teammates burst during poisoned aerial states.