
Lute
Stun Healer
Status Effects
Status Ailment Roles
Skills
Core Identity — All-Round Healer
The default starter and one of the few heroes with an active heal. Lute combines reliable [Stun] control with team sustain—an irreplaceable safety net for main story and high-difficulty bosses.
Normal Combo
Smooth 5-hit chain for consistent melee pressure.
Jump Attack (Dropkick Finisher)
Aerial combo ends with a dropkick. Kick direction cannot be adjusted mid-air—lead your target before jumping.
Dash Attack (Kick Combo)
Multi-hit kick chain ending in dropkick. Lute's primary tool for energy recovery—spam this to keep skill cooldowns rolling.
Stun Slash
Core DPS skill (Lv. 10 cap). The third hit applies heavy stun gauge—centerpiece of Lute's control loop.
Healing Circle
Signature support skill: restores 20% max HP to Lute and allies inside the radius. Healing is a flat 20% of each ally's own max HP—not scaled by Lute's HP pool. Stacking HP on Lute does not increase the heal percentage.
Shadow Grab
Contextual skill that slams enemies into the ground for massive damage when they enter a vulnerable state.
A Young Boy's Choice
Adds extra hits to the dash kick combo and greatly increases Rage generated by dropkicks—accelerating Lute's full skill rotation.
Recommended Constellation Priorities
C1 (Relic Descent): sword-light trails linger longer and boost squad attack power. C2: gain 10% defense ignore. C3: fire Shadow Grab twice in succession for doubled burst. C6 (Ultimate Heal): Healing Circle upgrades into a magic circle that keeps healing allies after the ring fades.
Holy Arbiter Set (Primary)
Best-in-slot: the Holy Arbiter Set grants +15% Stun bonus damage (2-piece) and swap-in attack bonuses—perfect for Lute's stun-control playstyle.
Earthshatterer Set (Secondary)
Alternative via the Earthshatterer Set: bonus damage vs [Knockdown] targets. Strong burst pick if teammates apply knockdown first.
I'll Knock You Down Myself (Primary)
Stun-damage Karma card—ideal for scaling Stun Slash and control confirms.
Stay Sharp (Avoid)
Knockdown-damage Karma. Do not equip on Lute—his kit scales Stun, not Knockdown, so this card wastes a slot.
Infinite Sustain
Use Healing Circle during high-difficulty bosses like Ghoul Greed or Starving Ghost to stabilize party HP.
Energy Recovery Loop
Chain dash attacks and dropkicks between actives to refill energy so Healing Circle is always ready.
Theresia Stun Chain
Pair with Theresia—both lean into Stun control, chaining disables to keep bosses paralyzed for long windows.
Priority Upgrades
Max Stun Slash and Healing Circle to Lv. 10 first. Lute is not just a free hero—he is the team's lifeline for most content.