Status Ailments
Hard control, displacement, and DoT mechanics dictionary.
Freeze
Hard ControlCompletely locks the target's movement and action animations. If the frozen target is hit by a Heavy Charge attack or a matching physical QTE entry (e.g., Lute's Icebreaker Switch), it triggers 'Shatter Burst', instantly dealing 300% flat physical execution damage and removing the freeze status.
Duration: 5s
Knockdown
Displacement GroundBreaks the target's stance and forces them flat onto the terrain. Prone targets cannot execute retaliatory actions and suffer increased impact/piercing damage modifiers from ranged projectile properties during the knockdown state.
Duration: 4s
Airborne
Displacement AerialPropels the target vertically into the air, completely overriding standard gravitational physics tracking. Suspended enemies are incapacitated, opening a temporary tactical window for high-speed multi-hit Aerial Juggles.
Duration: 3s
Bleed
DOT Damage Over TimeInflicts continuous physical damage scaling every 0.5 seconds. Stacks up to a maximum of 5 times. Upon reaching max stacks, triggers an internal hemorrhage status effect that bypasses 20% of the target's total defense values.
Duration: 8s
Shock
Debuff ElementalElectrifies the active target, reducing their innate Lightning Resistance by 15%. Additionally, whenever a shocked unit takes direct damage, it spreads minor chain lightning arcs to up to 3 adjacent secondary targets.
Duration: 6s